Assignment: Howard 43-79
Even though the chapter on remuneration was long in Howard's book Design To Thrive, I found it very interesting and informative. Comparing search engines is a perfect example of how user experience will either keep people coming back or drive them away. Websites that are both easy to use and pretty to look at will do better than those with lots of words and hard-to-find information. I think Facebook has done a great job with remuneration. I'm thinking back to around 2005, 2006 when I first joined Facebook and comparing it with today's version. Completely different. But the programmers made little changes over the years to get it where it was today so that people didn't get confused or lose interest when their friends list was located in a different place. Facebook also informed users and guided them through the changes, keeping the user experience as positive as possible.
The next section discusses what remuneration is specifically. As mentioned throughout the book, it is the psychological or emotional gratification that brings people back to an online community. When Howard advises website programmers to give users an "incentive," he does not mean financially. However, a great deal of companies have a main focus on their business model and revenue stream. Mark Zuckerberg became so famous initially because he didn't focus on making money; he was interested in creating a website that his peers would be interested in and therefore provide "a positive return on their investment of time and energy." He had no idea that his idea would end up being a worldwide revolution.
The remainder of this chapter talks about a checklist of techniques to use when creating a social network that will provide remuneration and a positive user experience. Some are obvious (make the text editor fun) while some not so obvious and interesting points to consider. For example, discourage attempts to send conversations to other blogs, Web sites, or discussion groups. Thinking about it, this is a smart idea, but I wouldn't have thought of it on my own.
Monday, September 24, 2012
Monday, September 17, 2012
Week Five
Assignment: Howard 199-223
The reading for this week grabbed my attention right away with the title "Technology Changes Rapidly; Humans Don't" because how true it is! My generation is supposed to be tech-savvy, but honestly, I already feel left in the dust. I probably haven't tried very hard to keep up, but in the past few years I have felt overwhelmed by the amount of changes in technology. My iPod is about eight years old and I definitely don't have an iPhone or an iPad. I don't know much about my laptop, just how to use the internet, write a paper, and do a few things on Excel. The only reason I have a Blu-Ray player is because my parents bought me one; I don't know the difference between it and my old DVD player. And I'm only 21 years old. I can't imagine what it's going to be like when I'm 30!
Anyway, the reading for this week points out that "online communities are going to change everything." I agree with this completely and can also say that I think they already have. Any product, service, idea, or anything else you could imagine is represented in an online community. However, as Howard points out, this internet revolution will cause a "social networking battlefield" which has already begun.
The issue of copyrights and intellectual property has been present for several years with people illegally downloading files. Also, the dilemma of control versus creativity is important to look at. Firms need control over their employees while at work in order to maximize productivity. On the other side, creativity is vital in many markets and can be attributed to multiple online community membership. The next issue that Howard studies is visual, technological, and new media literacies. Because the internet is expected to be 50 times larger in 2015 than 2006 (Wow!), institutions need to keep up with the literacies that are becoming so popular, like online videos for example. The last area to consider is decision-making contexts for future markets. Howard relates this back to RIBS. I agree that online media is going to have to "sell a quality user experience" that will create a context to "help a person make smart decisions."
After reading this final chapter of Design to Thrive, I am grasping just how much technology affects our everyday lives. Technology is growing and changing exponentially with new things happening everyday. I think back to ten years ago when I was in middle school; I did not have a cell phone, I liked playing outside, and I didn't really know what the Internet was. Today, my 12 year old sister has a cell phone, a Facebook, an iPod, and spends half her time on the Internet. I'm actually really happy that I was born when I was and enjoyed life before the technological revolution.
The reading for this week grabbed my attention right away with the title "Technology Changes Rapidly; Humans Don't" because how true it is! My generation is supposed to be tech-savvy, but honestly, I already feel left in the dust. I probably haven't tried very hard to keep up, but in the past few years I have felt overwhelmed by the amount of changes in technology. My iPod is about eight years old and I definitely don't have an iPhone or an iPad. I don't know much about my laptop, just how to use the internet, write a paper, and do a few things on Excel. The only reason I have a Blu-Ray player is because my parents bought me one; I don't know the difference between it and my old DVD player. And I'm only 21 years old. I can't imagine what it's going to be like when I'm 30!
Anyway, the reading for this week points out that "online communities are going to change everything." I agree with this completely and can also say that I think they already have. Any product, service, idea, or anything else you could imagine is represented in an online community. However, as Howard points out, this internet revolution will cause a "social networking battlefield" which has already begun.
The issue of copyrights and intellectual property has been present for several years with people illegally downloading files. Also, the dilemma of control versus creativity is important to look at. Firms need control over their employees while at work in order to maximize productivity. On the other side, creativity is vital in many markets and can be attributed to multiple online community membership. The next issue that Howard studies is visual, technological, and new media literacies. Because the internet is expected to be 50 times larger in 2015 than 2006 (Wow!), institutions need to keep up with the literacies that are becoming so popular, like online videos for example. The last area to consider is decision-making contexts for future markets. Howard relates this back to RIBS. I agree that online media is going to have to "sell a quality user experience" that will create a context to "help a person make smart decisions."
After reading this final chapter of Design to Thrive, I am grasping just how much technology affects our everyday lives. Technology is growing and changing exponentially with new things happening everyday. I think back to ten years ago when I was in middle school; I did not have a cell phone, I liked playing outside, and I didn't really know what the Internet was. Today, my 12 year old sister has a cell phone, a Facebook, an iPod, and spends half her time on the Internet. I'm actually really happy that I was born when I was and enjoyed life before the technological revolution.
Monday, September 10, 2012
Week Four
Assignment: Heath & Heath 204-227
While we only had one section of reading this week, I really enjoyed it. The reading this week in the book Made to Stick was about stories. Stories inspire, simulate, teach important lessons, and ultimately lead people to take action. While many people believe stories are merely for entertainment, Heath and Heath discuss the psychology behind stories and the effect they have on their audiences. I really like the point they make about “passive” audiences and the idea that when people read a story, their mind follows it as if they are actually a part of it.
Stories evoke emotions, thought, and simulation. As Heath and Heath describe it, stories “put knowledge into a framework that is more lifelike, more true to our day-to-day existence.” People enjoy stories because they can usually relate in some way to the author or protagonist. I think Heath and Heath chose the best story to describe in their book; the story of Jared that led to a healthy Subway revolution. What made Jared’s story so famous was that he was a normal guy who decided to eat more Subway as a tasty way to lose weight. Subway didn’t have to pay Jared to promote their name; he actually proclaimed that their sub sandwiches saved his life. However, it was the person who “spotted” the story who actually made it famous. What if the reporter from Men’s Health magazine hadn’t read that article in Indiana Daily? What if Bob Ocwieja hadn’t seen the article? Jared’s story would’ve never made it past his college town and made Subway an icon for healthy fast-food eating. In this case, the people who found the story and made it publicly known are the real people to thank. Even with others’ doubts, they made a campaign out of Jared’s success.
As well as the Jared story, I never really considered the people behind the Chicken Soup books; the authors’ job is literally to find inspiring stories that will fit in with the focus of the specific book. All in all, If written correctly, stories can get people to act on a certain idea. As the title of the book implies, some stories can make ideas “stick” while others “die.”
While we only had one section of reading this week, I really enjoyed it. The reading this week in the book Made to Stick was about stories. Stories inspire, simulate, teach important lessons, and ultimately lead people to take action. While many people believe stories are merely for entertainment, Heath and Heath discuss the psychology behind stories and the effect they have on their audiences. I really like the point they make about “passive” audiences and the idea that when people read a story, their mind follows it as if they are actually a part of it.
Stories evoke emotions, thought, and simulation. As Heath and Heath describe it, stories “put knowledge into a framework that is more lifelike, more true to our day-to-day existence.” People enjoy stories because they can usually relate in some way to the author or protagonist. I think Heath and Heath chose the best story to describe in their book; the story of Jared that led to a healthy Subway revolution. What made Jared’s story so famous was that he was a normal guy who decided to eat more Subway as a tasty way to lose weight. Subway didn’t have to pay Jared to promote their name; he actually proclaimed that their sub sandwiches saved his life. However, it was the person who “spotted” the story who actually made it famous. What if the reporter from Men’s Health magazine hadn’t read that article in Indiana Daily? What if Bob Ocwieja hadn’t seen the article? Jared’s story would’ve never made it past his college town and made Subway an icon for healthy fast-food eating. In this case, the people who found the story and made it publicly known are the real people to thank. Even with others’ doubts, they made a campaign out of Jared’s success.
As well as the Jared story, I never really considered the people behind the Chicken Soup books; the authors’ job is literally to find inspiring stories that will fit in with the focus of the specific book. All in all, If written correctly, stories can get people to act on a certain idea. As the title of the book implies, some stories can make ideas “stick” while others “die.”
Thursday, August 30, 2012
Week Three
Assignment: Howard 29-41 and Gillen 40-58
Chapter 3 of Professor Howard's book Design to Thrive focuses on why companies should invest their time and effort into social networks and online communities. What are the ultimate benefits? There are ten reasons explained why social networks and online communities are a good thing; any company should be able to relate to at least one, but probably more.
The two things that I found most interesting include the idea that online communities can "enhance and sustain intellectual capital" and "increase creativity and cross-fertilization." I think I already knew this, in a way, because I am part of a few online communities that focus on certain topics in which everyone contributes their own knowledge and input. If this concept is true for college students blogging about their interests (like fashion, books, fitness, crafts, etc.), why wouldn't it be true for a company? Also, I love the idea that Professor Howard makes about the "multiplicity of perspectives" which help bring out new angles and eliminate errors. Companies have been doing this forever through traditional brainstorming, which usually took longer and required people to be sitting in a room together. However, if people are in an online community, they can post what they think as soon as they think of it. For example, I'm on the yearbook staff and we have just recently adapted the use of Google documents for collaboration between the editors, writers, and photographers. Everyone can view the document and instantly update on ideas and progress for stories, which relieves stress and increases efficiency.
Ear to the Ground, Chapter 3 of Secrets of Social Media Marketing, is all about the different tools that marketers should be using in order to create an effective campaign geared toward the company's desired audience. Gillin gives good advice to "think like the customer while searching" and "get creative with search terms." I personally like the point Gillin makes about hierarchies on social media sites. While every user is "created equal," there are obviously those who have greater influence than others. For instance, users who have a wide fan base or a large amount of followers are obviously ones to take into consideration.
I enjoyed watching the videos about YouTube's history because it never fails to amaze me that a website that is more popular than CNN was started by three guys in a garage less than ten years ago. Stories like this one, as well as the story of Facebook and Mark Zuckerberg, are truly inspiring and give people the motivation to fulfill their dreams. Consequently, there is a very big similarity between YouTube, Facebook, and many other social network websites. They rely on people. The idea of community on these sites is immense and without people logging on daily and posting their ideas, pictures, and so much more, there would be no social media and no Web 2.0. As in the video ("A History of YouTube"), when Google paid over a billion dollars for YouTube, they were actually buying the people.
Chapter 3 of Professor Howard's book Design to Thrive focuses on why companies should invest their time and effort into social networks and online communities. What are the ultimate benefits? There are ten reasons explained why social networks and online communities are a good thing; any company should be able to relate to at least one, but probably more.
The two things that I found most interesting include the idea that online communities can "enhance and sustain intellectual capital" and "increase creativity and cross-fertilization." I think I already knew this, in a way, because I am part of a few online communities that focus on certain topics in which everyone contributes their own knowledge and input. If this concept is true for college students blogging about their interests (like fashion, books, fitness, crafts, etc.), why wouldn't it be true for a company? Also, I love the idea that Professor Howard makes about the "multiplicity of perspectives" which help bring out new angles and eliminate errors. Companies have been doing this forever through traditional brainstorming, which usually took longer and required people to be sitting in a room together. However, if people are in an online community, they can post what they think as soon as they think of it. For example, I'm on the yearbook staff and we have just recently adapted the use of Google documents for collaboration between the editors, writers, and photographers. Everyone can view the document and instantly update on ideas and progress for stories, which relieves stress and increases efficiency.
Ear to the Ground, Chapter 3 of Secrets of Social Media Marketing, is all about the different tools that marketers should be using in order to create an effective campaign geared toward the company's desired audience. Gillin gives good advice to "think like the customer while searching" and "get creative with search terms." I personally like the point Gillin makes about hierarchies on social media sites. While every user is "created equal," there are obviously those who have greater influence than others. For instance, users who have a wide fan base or a large amount of followers are obviously ones to take into consideration.
I enjoyed watching the videos about YouTube's history because it never fails to amaze me that a website that is more popular than CNN was started by three guys in a garage less than ten years ago. Stories like this one, as well as the story of Facebook and Mark Zuckerberg, are truly inspiring and give people the motivation to fulfill their dreams. Consequently, there is a very big similarity between YouTube, Facebook, and many other social network websites. They rely on people. The idea of community on these sites is immense and without people logging on daily and posting their ideas, pictures, and so much more, there would be no social media and no Web 2.0. As in the video ("A History of YouTube"), when Google paid over a billion dollars for YouTube, they were actually buying the people.
Sunday, August 26, 2012
Week Two
Assignment: Gillen 21-39, 95-117 and Howard 1-27
Chapter 2 of Paul Gillin's Secrets of Social Media Marketing is all about making smart decisions regarding social media in order to fully benefit a company.
Marketers need to keep in mind several factors when picking a social media network for their company. First, always know what point the company is trying to make. Next, balancing "ease of use, simplicity in deployment, and functionality" is always a vital part of starting a campaign. As marketers become more familiar with how to use their chosen tool, they can make their website more complex. Another thing to remember is that just because social media is new and very popular, there are still many ways that conventional marketing is better. For example, if a company is targeting an audience that is over 50 years old, it would not be very smart to focus on an internet campaign.
This chapter also discusses the importance of customer satisfaction and feedback over the internet. In today's world, it is much easier for customers to post opinions of a company's product or service, both positive and negative. For example, websites like consumerist.com, angieslist.com, and servicemagic.com allow people to write about their own experiences with local businesses. It doesn't take very many bad reviews on one of these websites to really damage a firm's reputation. The last two things that really stood out in this chapter are to “relax and listen." Many corporations do a terrible job of dealing with crises because they take themselves too seriously. Also, companies need to listen to customers because when they get online to talk about a product or service, it's generally because they want to be heard.
Chapter 6, titled “Customer Conversations” begins by describing the way social networks and brand marketing have conflicted because social networks have always been about connecting with other people, not an institution.
There are so many categories of social networks that can anyone can easily find one to be a part of. From general purpose sites like Facebook to recommendation engines like StumbleUpon, it is very easy for a person to be a part of several online communities. Many of the social networks have many similarities that attract people. For example, almost all sites allow users to have a personal space or profile page and connections to other people they know (i.e. friends or followers).
From professional to personal, the internet has made it so much easier to contact others and maintain relationships. Social networking sites like LinkedIn has allowed people to search for jobs more easily than ever before with direct links to employers while also displaying connections of everyone from college professors to past and present colleagues. Many universities also have websites similar to this where current students and alumni can search for jobs by employers who are interested in hiring students from that particular school. For example, Clemson’s JobLink.
Chapter 2 of Paul Gillin's Secrets of Social Media Marketing is all about making smart decisions regarding social media in order to fully benefit a company.
Marketers need to keep in mind several factors when picking a social media network for their company. First, always know what point the company is trying to make. Next, balancing "ease of use, simplicity in deployment, and functionality" is always a vital part of starting a campaign. As marketers become more familiar with how to use their chosen tool, they can make their website more complex. Another thing to remember is that just because social media is new and very popular, there are still many ways that conventional marketing is better. For example, if a company is targeting an audience that is over 50 years old, it would not be very smart to focus on an internet campaign.
This chapter also discusses the importance of customer satisfaction and feedback over the internet. In today's world, it is much easier for customers to post opinions of a company's product or service, both positive and negative. For example, websites like consumerist.com, angieslist.com, and servicemagic.com allow people to write about their own experiences with local businesses. It doesn't take very many bad reviews on one of these websites to really damage a firm's reputation. The last two things that really stood out in this chapter are to “relax and listen." Many corporations do a terrible job of dealing with crises because they take themselves too seriously. Also, companies need to listen to customers because when they get online to talk about a product or service, it's generally because they want to be heard.
Chapter 6, titled “Customer Conversations” begins by describing the way social networks and brand marketing have conflicted because social networks have always been about connecting with other people, not an institution.
There are so many categories of social networks that can anyone can easily find one to be a part of. From general purpose sites like Facebook to recommendation engines like StumbleUpon, it is very easy for a person to be a part of several online communities. Many of the social networks have many similarities that attract people. For example, almost all sites allow users to have a personal space or profile page and connections to other people they know (i.e. friends or followers).
From professional to personal, the internet has made it so much easier to contact others and maintain relationships. Social networking sites like LinkedIn has allowed people to search for jobs more easily than ever before with direct links to employers while also displaying connections of everyone from college professors to past and present colleagues. Many universities also have websites similar to this where current students and alumni can search for jobs by employers who are interested in hiring students from that particular school. For example, Clemson’s JobLink.
In Professor Howard's book, Design to Thrive, he introduces the most popular types of online groups and the four elements that are vital to long-term success on the internet, also known as RIBS. Contrary to many people's beliefs, it isn't the technology that keeps a social network going, but the "design of the community and the core principles" behind it.
Chapter 2 compares social networks and online communities, which many people probably consider synonymous. Before building an online group, a person must decide between a social network and an online community, depending on the audience and the long term goal of the site. Professor Howard clearly explains all of the similarities and differences anyone would need to know before beginning this sort of venture.
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